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(I can't find the Model in my Models Folder)
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#At first just open your Iris 2 and enter the game by clicking on the "Offline Mode". Walk around you will definitely find a texture which is not so amusing to your eyes. Just scrool over with your mouse and below the chatline you will see how the tile is called and what ID is has. In my case I chose the ugly wooden tile which you can see on the screen below. "Type=0x0008" would be the ID of the wooden tile.
#At first just open your Iris 2 and enter the game by clicking on the "Offline Mode". Walk around you will definitely find a texture which is not so amusing to your eyes. Just scrool over with your mouse and below the chatline you will see how the tile is called and what ID is has. In my case I chose the ugly wooden tile which you can see on the screen below. "Type=0x0008" would be the ID of the wooden tile.
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Screen1
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[[File:screen1.jpg|200px|thumb|left]]
#Now open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art-Tool], a nice tool showing you the original 2d-realization of "Ultima Online" in contrast to the "Iris 2"-realization in 3d.  
#Now open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art-Tool], a nice tool showing you the original 2d-realization of "Ultima Online" in contrast to the "Iris 2"-realization in 3d.  
#Just type the ID into the input mask of the search engine.  
#Just type the ID into the input mask of the search engine.  
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Screen2
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[[File:screen2.jpg|200px|thumb|left]]
#Then you will see there it is our ugly tile and remember the mdl number. In our case "mdl_000008".
#Then you will see there it is our ugly tile and remember the mdl number. In our case "mdl_000008".
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Screen3
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[[File:screen3.jpg|200px|thumb|left]]
#Go into the folder data/models/models of "Iris 2" and look for "mdl_000008.mesh" and open it with a simple text editor. It is important to remember the "tex_xx" number.  
#Go into the folder data/models/models of "Iris 2" and look for "mdl_000008.mesh" and open it with a simple text editor. It is important to remember the "tex_xx" number.  
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Screen4
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[[File:screen4.jpg|200px|thumb|left]]
#The open the file data\models\materials\textures.material geguckt. Search for your "tex_xx" and then you find the name of your texture in the data\models\textures.
#The open the file data\models\materials\textures.material geguckt. Search for your "tex_xx" and then you find the name of your texture in the data\models\textures.
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Screen5
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[[File:screen5.jpg|200px|thumb|left]]
==I can't find the Model in my Models Folder ==
==I can't find the Model in my Models Folder ==
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#"maptoid=132" indicates that the mdl-number is mdl_000132.
#"maptoid=132" indicates that the mdl-number is mdl_000132.
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Screen 6
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[[File:screen6.jpg|200px|thumb|left]]

Revision as of 22:44, 4 November 2011

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