Test

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(How many Tiles are redone in Hires?)
(How many Tiles are redone in Hires?)
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600 Tiles to made but several are not needed.
600 Tiles to made but several are not needed.
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'''What tutorials are needed?'''
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.
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'''Beg the coder'''
It would be good to allow the stone tiles, floors ect., not to be terrain textures. It would be better to use them as normal tiles and  
It would be good to allow the stone tiles, floors ect., not to be terrain textures. It would be better to use them as normal tiles and  
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'''Texturing Tiles'''
Remind yourself that in cases of brick or stonewalls that the borders should be seemless but also presented as completed entities. This is important for wall tiles.
Remind yourself that in cases of brick or stonewalls that the borders should be seemless but also presented as completed entities. This is important for wall tiles.
In contrast to UO stone floor tiles which only show one plate in a tile.
In contrast to UO stone floor tiles which only show one plate in a tile.
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The perfect size for ground tiles are 256 x 256 but the cobblestone texture in the multitex should be smaller. The double amount of stones should be shown.
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Every new texturer should orientate there new Hires textures upon the original UO tiles.

Revision as of 17:08, 5 November 2011

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