Working on Terrain Textures

From Iris2

Jump to: navigation, search
(Created page with '==Specifications = * Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones. * Format: PNG * 24-bit Truecolor Images * Terrain textures don't need an Alpha …')
(Specifications)
 
Line 1: Line 1:
-
==Specifications =
+
==Specifications ==
* Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones.
* Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones.
Line 6: Line 6:
* Terrain textures don't need an Alpha Channel
* Terrain textures don't need an Alpha Channel
-
= Terrain Textures in Iris 2 =
+
<gallery>Image:Tex_basefloortile.png</gallery>
 +
 
 +
== Terrain Textures in Iris 2 ==
Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they
Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they
Line 15: Line 17:
Now, we only need '''ONE''' Groundtexture for each Tileset.
Now, we only need '''ONE''' Groundtexture for each Tileset.
 +
 +
== Current Status ==
 +
 +
Corastin already reworked the whole set of terrain textures which were 54 textures. But further additions would be great.

Current revision as of 21:47, 22 November 2011

Personal tools