Working on Building Part Textures

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(Corner Joints)
(Corner Joints)
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Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.
Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.
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===Texture Maps and Explanations===
 
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<gallery>Image:Tex_basecornerwall_exp.png</gallery>
 
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Explanation of the Texture Map and same borders in specific colors
 
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<gallery>Image:Basecornerwalliso1.jpg</gallery>
 
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<gallery>Image:Basecornerwalliso2.jpg</gallery>
 
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It will look like that ingame.
 
===How to implement===
===How to implement===
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Go to ./lua/filter/filter.art and insert an additional file like  
Go to ./lua/filter/filter.art and insert an additional file like  
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gArtFilter[XXXXXX]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"}
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gArtFilter[XXXXXX]={clone_meshname="bas_corwalbgZZ.mesh",override_tex_0="tex_XXXXYYYZZ.png"}
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[XXXXXX] equals the ID of your made tile in decimal and the "tex_basecornerwall.png" should have the name of your new texture like "tex_XXXXYYYZZ.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]].
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[XXXXXX] equals the ID of your made tile in decimal and the "tex_bas_corwalbg.png" should have the name of your new texture like "tex_XXXXYYYZZ.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]].
==Wall==
==Wall==

Revision as of 15:56, 11 December 2011

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