Working on Building Part Textures

From Iris2

Jump to: navigation, search
(Wall)
(Walls)
 
Line 36: Line 36:
[[File:Corwaliso2.jpg]]
[[File:Corwaliso2.jpg]]
-
==Wall==
+
==Walls==
 +
 
 +
===Left-sided single Walls===
{{art_2d|0x40de}} bas_wallefsm
{{art_2d|0x40de}} bas_wallefsm
Line 45: Line 47:
[[File:wallefiso1.jpg]]
[[File:wallefiso1.jpg]]
[[File:wallefiso2.jpg]]
[[File:wallefiso2.jpg]]
 +
 +
===Right-sided single Walls===
{{art_2d|0x40ed}} bas_walrigbg
{{art_2d|0x40ed}} bas_walrigbg
{{art_2d|0x40e7}} bas_walrigsm
{{art_2d|0x40e7}} bas_walrigsm
-
Here are screens of the texture maps and how it will look like ingame. Also you see how they are built up.
+
Here are the respective explanatory screens.
 +
 
 +
[[File:Walrigiso1.jpg]]
 +
[[File:Walrigiso2.jpg]]
=How to implement=
=How to implement=
Line 57: Line 64:
gArtFilter[XXXXXX]={clone_meshname="bas_corwalbgZZ.mesh",override_tex_0="tex_XXXXYYYZZ.png"}
gArtFilter[XXXXXX]={clone_meshname="bas_corwalbgZZ.mesh",override_tex_0="tex_XXXXYYYZZ.png"}
-
[XXXXXX] equals the ID of your made tile in decimal and the "tex_bas_corwalbg.png" should have the name of your new texture like "tex_XXXXYYYZZ.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]].
+
Replace bas_corwalbgZZ.mesh just with ur mesh. [XXXXXX] equals the ID of your made tile in decimal and the "tex_bas_corwalbg.png" should have the name of your new texture like "tex_XXXXYYYZZ.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]].

Current revision as of 19:19, 11 December 2011

Personal tools