Working on Building Part Textures

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(How to implement)
(How to implement)
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gArtFilter[XXXXXX]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"}
gArtFilter[XXXXXX]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"}
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[XXXXXX] equals the ID of your made tile in decimal and the "tex_basecornerwall.png" should have the name of your new texture like "tex_XXXX-YYYY-Z.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2 here]]
+
[XXXXXX] equals the ID of your made tile in decimal and the "tex_basecornerwall.png" should have the name of your new texture like "tex_XXXX-YYYY-Z.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]]
==Wall==
==Wall==

Revision as of 20:35, 3 December 2011

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