Working on Building Part Textures

From Iris2

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(Wall)
(How to implement)
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Go to ./lua/filter/filter.art and insert an additional file like  
Go to ./lua/filter/filter.art and insert an additional file like  
-
gArtFilter[0x1CF]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"}
+
gArtFilter[XXXXXX]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"}
-
[0x1CF] equals the ID of your made tile but minus 0x4000 and the "tex_basecornerwall.png" should have the name of your new texture like "tex_0x123.png".
+
[XXXXXX] equals the ID of your made tile in decimal and the "tex_basecornerwall.png" should have the name of your new texture like "tex_XXXX-YYYY-Z.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them.
==Wall==
==Wall==

Revision as of 20:25, 3 December 2011

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