Working on Building Part Textures

From Iris2

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(Wall and Corner Joints)
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[0x1CF] equals the ID of your made tile but minus 0x4000 and the "tex_basecornerwall.png" should have the name of your new texture like "tex_0x123.png".
[0x1CF] equals the ID of your made tile but minus 0x4000 and the "tex_basecornerwall.png" should have the name of your new texture like "tex_0x123.png".
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==Wall==
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In this case you can reuse the universal texture map and use this explanation in order to get the texture for your wall.
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<gallery>Image:Tex_basewall_exp.png</gallery>
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At last it will look like that.
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<gallery>Image:Basewalliso.jpg</gallery>

Revision as of 03:08, 24 November 2011

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