Working on Building Part Textures

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(Wall and Corner Joints)
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{{art_2d|0x4059}} {{art_2d|0x4058}} {{art_2d|0x4065}} {{art_2d|0x405f}} {{art_2d|0x4063}} {{art_2d|0x4069}} {{art_2d|0x406d}} {{art_2d|0x4070}}  
+
{{art_2d|0x4058}} {{art_2d|0x4065}} {{art_2d|0x405f}} {{art_2d|0x4063}} {{art_2d|0x4069}} {{art_2d|0x406d}} {{art_2d|0x4070}}  
{{art_2d|0x4076}}   
{{art_2d|0x4076}}   
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==Corner Joints==
==Corner Joints==
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{{art_2d|0x4059}}
Corastin created a basecornerwall.mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.
Corastin created a basecornerwall.mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.

Revision as of 12:15, 23 November 2011

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