Working on Building Part Textures

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(Wall and Corner Joints)
(Wall and Corner Joints)
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=Wall and Corner Joints=  
=Wall and Corner Joints=  
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==Corner Joints==
Corastin created a basecornerwall.mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.
Corastin created a basecornerwall.mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.
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Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.
Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.
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==Texture Maps and Explanations==
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===Texture Maps and Explanations===
<gallery>Image:Tex_basecornerwall.png</gallery>
<gallery>Image:Tex_basecornerwall.png</gallery>
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It will look like that ingame.
It will look like that ingame.
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==How to implement==
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===How to implement===
Go to ./lua/filter/filter.art and insert an additional file like  
Go to ./lua/filter/filter.art and insert an additional file like  

Revision as of 21:52, 22 November 2011

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