Working on Building Part Textures

From Iris2

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(Wall and Corner Joints)
(Wall and Corner Joints)
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Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.
Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.
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==Texture Maps and Explanations==
<gallery>Image:Tex_basecornerwall.png</gallery>
<gallery>Image:Tex_basecornerwall.png</gallery>
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It will look like that ingame.
It will look like that ingame.
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==How to implement==
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Go to ./lua/filter/filter.art and insert an additional file like
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gArtFilter[0x1CF]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"}
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[0x1CF] equals the ID of your made tile but minus 0x4000 and the "tex_basecornerwall.png" should have the name of your new texture like "tex_0x123.png".

Revision as of 21:52, 22 November 2011

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