Working on Building Part Textures

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(Wall and Corner Joints)
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=Wall and Corner Joints=  
=Wall and Corner Joints=  
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Corastin created a basecornerwall.mesh
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Corastin created a basecornerwall.mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.
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Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.

Revision as of 21:40, 22 November 2011

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