Roadmap

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(3D renderer)
(User Wishlist)
 
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== User Wishlist ==
== User Wishlist ==
 +
* smooth Boat movement (since Stygian Abyss) => http://youtu.be/bWu7mC-rJhI?t=3m27s
* (vm) theos : dynamische bodentiles + terrain : bucs-den, haven  : sieht sehr hässlich aus sonst...
* (vm) theos : dynamische bodentiles + terrain : bucs-den, haven  : sieht sehr hässlich aus sonst...
* (triant) simple, graphical macro editor ([http://www.uo.com/fof/fiveonfriday63.html UO:KR InGame Macro Editor])
* (triant) simple, graphical macro editor ([http://www.uo.com/fof/fiveonfriday63.html UO:KR InGame Macro Editor])
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* [[UO:Kingdom_Reborn Stygian Abyss]] support
* [[UO:Kingdom_Reborn Stygian Abyss]] support
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== priority suggestions ==
+
== Priority Suggestions ==
  what should we focus on next ? gameplay blockers, frequently reported problems ?
  what should we focus on next ? gameplay blockers, frequently reported problems ?
   
   
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* power crystal http://iris2.de/forum/viewtopic.php?f=17&t=1693  (art-tool needs update also)
* power crystal http://iris2.de/forum/viewtopic.php?f=17&t=1693  (art-tool needs update also)
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== 3D renderer ==
+
== 3D Renderer ==
* way to add bumpmaps: http://iris2.de/forum/viewtopic.php?f=17&t=1688
* way to add bumpmaps: http://iris2.de/forum/viewtopic.php?f=17&t=1688
* granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...)
* granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...)
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* granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox)
* granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox)
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)
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+
* <strike>In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234  it would look like that gArtFilterBla[0x1234] =  { maptopid=0x0001, set_texture_color="farbtex0x1234.png", set_texture_bump="bumptex0x1234.png" }</strike>
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  <br>
+
== handling/usability ==
== handling/usability ==

Current revision as of 10:49, 24 November 2011

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