How to write a Material File

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(diffuse_template_alpha)
(Import the materia-templates.material)
 
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<code>import * from "material-templates.material"</code>
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<pre>import * from "material-templates.material"</pre>
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==Defining the Template and Texture==
==Defining the Template and Texture==
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Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.
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<pre>
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<code>
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material basefloortile : diffuse_template
material basefloortile : diffuse_template
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{  
{  
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  set_texture_alias ambient_tex tex_basefloortile.png
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set_texture_alias ambient_tex tex_basefloortile.png
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  set_texture_alias diffuse_tex tex_basefloortile.png
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set_texture_alias diffuse_tex tex_basefloortile.png
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}
}
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</pre>
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</code>
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Diffuse is the texture for normal light and ambient is what happens if there is no light.
Diffuse is the texture for normal light and ambient is what happens if there is no light.
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: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume)
: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume)
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=Beware=
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To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
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=Links=
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[http://www.ogre3d.org/tikiwiki/Materials Tutorials]
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* Tutorial für Materials => http://www.ogre3d.org/tikiwiki/Materials
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=Beware=
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To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
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Current revision as of 16:01, 19 December 2011

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