How to write a Material File

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(Defining the Template and Texture)
(Import the materia-templates.material)
 
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<code>import * from "material-templates.material"</code>
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<pre>import * from "material-templates.material"</pre>
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==Defining the Template and Texture==
==Defining the Template and Texture==
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Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.
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<pre>
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<code>
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material basefloortile : diffuse_template
material basefloortile : diffuse_template
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{  
{  
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  set_texture_alias ambient_tex tex_basefloortile.png
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set_texture_alias ambient_tex tex_basefloortile.png
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  set_texture_alias diffuse_tex tex_basefloortile.png
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set_texture_alias diffuse_tex tex_basefloortile.png
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}
}
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</pre>
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</code>
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Diffuse is the texture for normal light and ambient is what happens if there is no light.
Diffuse is the texture for normal light and ambient is what happens if there is no light.
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This is good for tiles with transparent textures but still having shadows.
This is good for tiles with transparent textures but still having shadows.
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:Advantage: Does not need a lot of performance
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:Disadvantage Not so nice frames and is good for everything with transparency
==diffuse_template_sceneblend==
==diffuse_template_sceneblend==
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This is for tiles without having textures. This is good for flowers blossoms or lilypads working with basefloortiles.
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You can take that if the object should not have shadows but still is alpha transparent.
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: Advantage: It has very nice frames. Good for grasses.
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: Disadvantage: No real "Tiefensortierung". It is only apparent if you look at it and another mesh also having sceneblend.
==diffuse_template_foliage==
==diffuse_template_foliage==
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For leaves, trees and plants
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For objects having models and is alpha transparent.
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: Advantage: Object has shadows
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: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume)
=Beware=
=Beware=
To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
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=Links=
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[http://www.ogre3d.org/tikiwiki/Materials Tutorials]

Current revision as of 16:01, 19 December 2011

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