How to work with the filter.art

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[code][nowiki]gArtFilter[1286]={maptoid=1287}[/nowiki][/code]
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TODO!
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<pre>
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gArtFilter[1286]={maptoid=1287}
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Open a file and rename it to the name of the material in your mesh file. For example "basefloortile.material" for the "respective basefloortile.mesh".
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-- portrait
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gArtFilter[3751]={maptoid=3752,rotation="x:0,y:0,z:270",xadd=0,yadd=0,zadd=0}
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Begin the file with the following file without the slashes. The slashes are normally for comments.
 
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-- lantern
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gArtFilter[9409]={maptoid=9411,rotation="x:0,y:0,z:-90",xadd=-1,yadd=0,zadd=0}
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<code>import * from "material-templates.material"</code>
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gArtFilter[0x04ac]={clone_meshname="mdl_001194.mesh",override_tex_0="art_fallback.png"}
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gArtFilter[0xc4c]={clone_meshname="basefloortile.mesh",newmatname="basefloortile_noshadow",override_tex_0="tex_0x4d2f.png",rotation="x:0,y:0,z:90"}
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This will import the templates and the artist does not have to type very much.
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</pre>

Current revision as of 16:00, 19 December 2011

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