How to make Textures and Skins for Iris 2
From Iris2
(Created page with '= Working on Terrain Groundtextures = == Specifications == * Size: 512 x 512 pixel for natural groundtextures and 256 x 256 for paving stones. * Format: PNG * 24-bit Truecolo…') |
(→Groundtextures in Iris 2) |
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Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they | Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they | ||
- | have to be replaced by completely new highres Groundtextures. | + | have to be replaced by completely new highres Groundtextures. |
+ | |||
Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting | Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting | ||
- | textures. | + | textures. |
+ | |||
Now, we only need '''ONE''' Groundtexture for each Tileset. | Now, we only need '''ONE''' Groundtexture for each Tileset. | ||
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== Current Status == | == Current Status == | ||
Corastin is reworking on the Terrain Groundtextures 21 of 53 done. | Corastin is reworking on the Terrain Groundtextures 21 of 53 done. |