How to make Textures and Skins for Iris 2

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(Created page with '= Working on Terrain Groundtextures = == Specifications == * Size: 512 x 512 pixel for natural groundtextures and 256 x 256 for paving stones. * Format: PNG * 24-bit Truecolo…')
(Groundtextures in Iris 2)
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Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they
Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they
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have to be replaced by completely new highres Groundtextures.<br>
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have to be replaced by completely new highres Groundtextures.
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Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting
Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting
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textures.<br>
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textures.
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Now, we only need '''ONE''' Groundtexture for each Tileset.
Now, we only need '''ONE''' Groundtexture for each Tileset.
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<br>
 
== Current Status ==
== Current Status ==
Corastin is reworking on the Terrain Groundtextures 21 of 53 done.
Corastin is reworking on the Terrain Groundtextures 21 of 53 done.

Revision as of 10:08, 7 November 2011

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