How to make Textures and Skins for Iris 2

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(Current Status)
(Floor Textures in Iris 2)
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[http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&searchname=cobblestones&start=0&group=floortiles Floort Textures for Iris] here you can find the Modelnumbers of the IDs. Please only make the square ones first and if you do that please do every one of the same style. For example if you like to rework on marble. So do all the marble tiles at the same time.
[http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&searchname=cobblestones&start=0&group=floortiles Floort Textures for Iris] here you can find the Modelnumbers of the IDs. Please only make the square ones first and if you do that please do every one of the same style. For example if you like to rework on marble. So do all the marble tiles at the same time.
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Transfer tiles which resembles terrain tiles are not needed to be done yet. Because they are part of the terrain textures and they have the splattet feature.
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Transfer tiles which resembles terrain tiles are not needed to be done yet. Because they are part of the terrain textures and they have the splattet feature. In addition also things like a stump or drops can be realized in another way in Iris 2.
The wood floor textures might be implemented in future in the ./lua/lib.terrain.multitex.lua. So that it will be counted as one of the multitexes of Iris 2. That would be a sum of 95 ids.
The wood floor textures might be implemented in future in the ./lua/lib.terrain.multitex.lua. So that it will be counted as one of the multitexes of Iris 2. That would be a sum of 95 ids.

Revision as of 13:07, 9 November 2011

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