How to make Textures and Skins for Iris 2

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(Current Status)
(Working on Floor Textures)
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Every tile which is only a ground texture will be referred to the model ".mesh". Therefore we can provide you a skinmap which is universally adaptable to every ground tile.
Every tile which is only a ground texture will be referred to the model ".mesh". Therefore we can provide you a skinmap which is universally adaptable to every ground tile.
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{{art_2d|0x451d}}
=How to make a seamless or tileable Texture?=
=How to make a seamless or tileable Texture?=

Revision as of 02:12, 9 November 2011

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