How to make Textures and Skins for Iris 2
From Iris2
(→Current Status) |
(→Working on Floor Textures) |
||
Line 4: | Line 4: | ||
Every tile which is only a ground texture will be referred to the model ".mesh". Therefore we can provide you a skinmap which is universally adaptable to every ground tile. | Every tile which is only a ground texture will be referred to the model ".mesh". Therefore we can provide you a skinmap which is universally adaptable to every ground tile. | ||
+ | |||
+ | {{art_2d|0x451d}} | ||
=How to make a seamless or tileable Texture?= | =How to make a seamless or tileable Texture?= |