View source
From Iris2
for
How to make Textures and Skins for Iris 2
Jump to:
navigation
,
search
=How to make a seamless or tileable Texture?= I just recommend this [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm Tutorial] = Working on Terrain Groundtextures = == Specifications == * Size: 512 x 512 pixel for natural groundtextures and 256 x 256 for paving stones. * Format: PNG * 24-bit Truecolor Images * Groundtextures don't need an Alpha Channel == Groundtextures in Iris 2 == Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they have to be replaced by completely new highres Groundtextures. Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting textures. Now, we only need '''ONE''' Groundtexture for each Tileset. == Current Status == Corastin is reworking on the Terrain Groundtextures 36 of 53 done.
Return to
How to make Textures and Skins for Iris 2
.
Views
Page
Discussion
View source
History
Personal tools
10.5.0.2
Talk for this IP
Log in
main
Main Page
Screenshots
download
Install Guide
Forum
FAQ
Macros
Credits
dev
Developer Blog
A Guide for Artists
Development
Item Model List
Iris-Testshard
Bugreports
SvnLog
API C++
API Lua
wiki
Recent changes
Random page
Help
Search
Toolbox
What links here
Related changes
Special pages