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How to make Textures and Skins for Iris 2
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= Working on Terrain Groundtextures = == Specifications == * Size: 512 x 512 pixel for natural groundtextures and 256 x 256 for paving stones. * Format: PNG * 24-bit Truecolor Images * Groundtextures don't need an Alpha Channel == Groundtextures in Iris 2 == Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they have to be replaced by completely new highres Groundtextures.<br> Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting textures.<br> Now, we only need '''ONE''' Groundtexture for each Tileset. <br> == Current Status == Corastin is reworking on the Terrain Groundtextures 21 of 53 done.
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