How to export a 3d Model

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(Modification outside of Blender)
(Export the Meshes)
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==Export the Meshes==
==Export the Meshes==
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*In the "3D View" select the mesh objects you want to export. Important is to rename your texture in tex_XXXX-YYYY-Z.png or tga. X represents the description of the tile in four letters Y in four letters the material or color and Z the number. Just a note you have to change the size in "Edit Mode" and not "Object Mode". Else the size would not change.
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*In the "3D View" select the mesh objects you want to export. Important is to rename your texture in tex_XXXX-YYYY-Z.png or tga. X represents the description of the tile in four letters Y in four letters the material or color and Z the number. You can find more [[How to make Textures and Skins for Iris 2|here]]. Just a note you have to change the size in "Edit Mode" and not "Object Mode". Else the size would not change.
<gallery>Image:Export1.jpg</gallery>
<gallery>Image:Export1.jpg</gallery>

Revision as of 20:37, 3 December 2011

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