Art

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(Replaced content with '= Information for Artists = On the page A Guide for Artists Corastin is currently working on tutorials to help motivated artists to understand Iris 2 with the eyes of a …')
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On the page [[A Guide for Artists]] Corastin is currently working on tutorials to help motivated artists to understand Iris 2 with the eyes of a game designer and how to contribute to this fantastic project.
On the page [[A Guide for Artists]] Corastin is currently working on tutorials to help motivated artists to understand Iris 2 with the eyes of a game designer and how to contribute to this fantastic project.
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= Static 3D-Tiles Specifications =
 
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'''3D-Tile:'''
 
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* Walls/Windows/Stairs etc.: ~12-100 Triangles
 
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* Statues: ~300-1500  Triangles
 
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* Tables/Chests: ~100  Triangles
 
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'''LOD creation rules:'''
 
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Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. 
 
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reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.
 
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Ideally the last LOD has only one render material ID assigned.
 
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The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).
 
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'''Textures:'''
 
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* Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)
 
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* Format: tga/dds/png
 
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* 24-bit truecolor images with an 8-bit alpha channel
 
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'''Sample:'''
 
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Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br>
 
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* The Box is 1 Tile size.
 
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Before you export to <i>ogre.mesh</i>, you have to apply:
 
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* 90° X rotation
 
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'''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i>
 
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* <b>Iris2 uses Z-Axis as "up".</b>
 
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* <b>Ogre default is Y-Axis.</b>
 
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<gallery>
 
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Image:Screenshot_box_orientation.jpg|box_orientation
 
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</gallery>
 
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== What Static 3D-Tiles do we need? ==
 
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This is the most important Tool for artists to verfiy what is needed and what is already available!
 
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* [[Item Model List]] and [[Walls]]
 
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* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame.
 
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'''Furthermore:'''
 
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If you create a directory with the name missing next to the iris binary
 
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(ie. c:\games\iris2\bin\missing )
 
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and put "gDumpMissingModels = true" into you config.lua, iris will dump
 
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every missing art as a png (TILEID.png) into the missing directory
 
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during gameplay or offline mode.
 
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<br>
 
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= 3D-Character Model Specifications =
 
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== Sample 3D-Character Models ==
 
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Lich Model
 
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* http://sience.schattenkind.net/FreeLichModel_Ogre14.zip
 
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more Custom Models
 
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* http://sience.schattenkind.net/customchars.zip
 
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<gallery>
 
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Image:20080325142752_641.jpg|custom Sword
 
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Image:20080325142851_234.jpg|custom Sword
 
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</gallery>
 

Revision as of 18:35, 18 November 2011

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