A Guide for Artists

From Iris2

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(Initial Steps)
(Initial Steps)
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#If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]]
#If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]]
#While uploading it please put a further note in a readme.txt that this object does not exist yet and explain what it does ingame. For example being an additional tree or something like that.
#While uploading it please put a further note in a readme.txt that this object does not exist yet and explain what it does ingame. For example being an additional tree or something like that.
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== Improving existing Material ==
== Improving existing Material ==
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#Then just note the MDL-Nummer if an object of your idea already exist but isn't visually pleasurable for your eyes.  
+
#If you find a texture or a model ingame
 +
Then just note the MDL-Nummer if an object of your idea already exist but isn't visually pleasurable for your eyes.  
#Follow the tutorial [[How to find the Texture of a Model]] to find the corresponding texture.  
#Follow the tutorial [[How to find the Texture of a Model]] to find the corresponding texture.  
#Copy the MDL mesh in the ./data/models/models folder and the texture in a new created folder and just import it in your 3d-programme with the help of this [[How to import Iris Models in your 3d Programme]].
#Copy the MDL mesh in the ./data/models/models folder and the texture in a new created folder and just import it in your 3d-programme with the help of this [[How to import Iris Models in your 3d Programme]].

Revision as of 09:41, 7 November 2011

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