A Guide for Artists

From Iris2

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(New Object)
(Initial Steps)
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#So in order to get to know whether it is already implemented you can take the hard way by looking ingame for the object.  
#So in order to get to know whether it is already implemented you can take the hard way by looking ingame for the object.  
#But an easier way would be just to open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art Tool] and search for the object if it is already available and in what kind of quality.
#But an easier way would be just to open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art Tool] and search for the object if it is already available and in what kind of quality.
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#If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]]
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#While uploading it please put a further note in a readme.txt that this object does not exist yet and explain what it does ingame. For example being an additional tree or something like that.
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== Improving existing Material ==
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#Then just note the MDL-Nummer if an object of your idea already exist but isn't visually pleasurable for your eyes.  
#Then just note the MDL-Nummer if an object of your idea already exist but isn't visually pleasurable for your eyes.  
#Follow the tutorial [[How to find the Texture of a Model]] to find the corresponding texture.  
#Follow the tutorial [[How to find the Texture of a Model]] to find the corresponding texture.  
#Copy the MDL mesh in the ./data/models/models folder and the texture in a new created folder and just import it in your 3d-programme with the help of this [[How to import Iris Models in your 3d Programme]].
#Copy the MDL mesh in the ./data/models/models folder and the texture in a new created folder and just import it in your 3d-programme with the help of this [[How to import Iris Models in your 3d Programme]].
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If there is no realization of your idea yet. So just contact Sience, Ghoul or Hagish.
 

Revision as of 09:35, 7 November 2011

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