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(3D renderer)
(3D renderer)
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* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)
* In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234  it would look like that
* In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234  it would look like that
-
 
+
<br>
-
gArtFilterBla[0x1234] =  { maptopid=0x0001, set_texture_color="farbtex0x1234.png",  set_texture_bump="bumptex0x1234.png" }
+
gArtFilterBla[0x1234] =  { maptopid=0x0001, set_texture_color="farbtex0x1234.png",  set_texture_bump="bumptex0x1234.png" }</br>
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<br>
+
== handling/usability ==
== handling/usability ==

Revision as of 15:26, 9 November 2011

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