Item Model List
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* see also the [http://iris2.de/forum/viewtopic.php?t=1316 forum thread] | * see also the [http://iris2.de/forum/viewtopic.php?t=1316 forum thread] | ||
- | == {{art_group_head|small_plants| | + | == {{art_group_head|small_plants|930.670}} == |
* tons of small plants found in the forest and swamps | * tons of small plants found in the forest and swamps | ||
* {{artstate|red|bad|many missing, existing could be improved}} | * {{artstate|red|bad|many missing, existing could be improved}} | ||
* {{art_2d3d|0x4ca7}} {{art_2d|0x4cb0}} {{art_2d|0x4cc5}} {{art_2d|0x4cc7}} {{art_2d|0x4c9c}} {{art_2d|0x4d32}} {{art_2d|0x4c93}} {{art_2d|0x4c98}} {{art_2d|0x4ca9}} | * {{art_2d3d|0x4ca7}} {{art_2d|0x4cb0}} {{art_2d|0x4cc5}} {{art_2d|0x4cc7}} {{art_2d|0x4c9c}} {{art_2d|0x4d32}} {{art_2d|0x4c93}} {{art_2d|0x4c98}} {{art_2d|0x4ca9}} | ||
- | == {{art_group_head|trees_main| | + | == {{art_group_head|trees_main|692.422}} == |
* there are lots of forests in uo, and thus, lots of trees | * there are lots of forests in uo, and thus, lots of trees | ||
* {{artstate|orange|medium|existing could be improved}} | * {{artstate|orange|medium|existing could be improved}} | ||
* {{art_2d3d|0x4cd7}} {{art_2d3d|0x4cdd}} {{art_2d3d|0x4cde}} | * {{art_2d3d|0x4cd7}} {{art_2d3d|0x4cdd}} {{art_2d3d|0x4cde}} | ||
- | == {{art_group_head|flowers| | + | == {{art_group_head|buildingparts|ca 320.000}} == |
+ | * walls and similar buildingparts, textures rather than models needed here (geometry can be generated) | ||
+ | * {{artstate|orange|medium|good&highres textures and normalmaps+specular maps would have a big impact here}} | ||
+ | * {{art_2d3d|0x405f}} {{art_2d3d|0x476c}} {{art_2d3d|0x471e}} {{art_2d3d|0x4789}} {{art_2d3d|0x47a3}} | ||
+ | |||
+ | == {{art_group_head|flowers|142.787}} == | ||
* most of them just small colored dots in the 2d client | * most of them just small colored dots in the 2d client | ||
* {{artstate|red|bad|many missing,existing could be improved}} | * {{artstate|red|bad|many missing,existing could be improved}} | ||
* {{art_2d|0x4d2f}} {{art_2d|0x4c85}} {{art_2d|0x4c84}} {{art_2d|0x4c8b}} {{art_2d|0x4c83}} {{art_2d|0x4c87}} {{art_2d3d|0x4cc1}} {{art_2d|0x4cc1}} | * {{art_2d|0x4d2f}} {{art_2d|0x4c85}} {{art_2d|0x4c84}} {{art_2d|0x4c8b}} {{art_2d|0x4c83}} {{art_2d|0x4c87}} {{art_2d3d|0x4cc1}} {{art_2d|0x4cc1}} | ||
- | == {{art_group_head|mushrooms| | + | == {{art_group_head|mushrooms|136.892}} == |
* tons of those around too | * tons of those around too | ||
* {{artstate|orange|medium|existing could be improved}} | * {{artstate|orange|medium|existing could be improved}} | ||
- | * | + | * {{art_2d3d|0x4d16}} {{art_2d3d|0x4d17}} {{art_2d3d|0x4d14}} {{art_2d3d|0x4d13}} |
- | == {{art_group_head|fallen_log| | + | == {{art_group_head|fallen_log|121.010}} == |
* a single item that is used very often in forests : an old fallen tree | * a single item that is used very often in forests : an old fallen tree | ||
* {{artstate|yellow|ok|very frequently used model, improvement would have big impact}} | * {{artstate|yellow|ok|very frequently used model, improvement would have big impact}} | ||
* {{art_2d|0x4cf4}} {{art_2d|0x4cf3}} {{art_3d|0x4cf4}} | * {{art_2d|0x4cf4}} {{art_2d|0x4cf3}} {{art_3d|0x4cf4}} | ||
- | == {{art_group_head|fern| | + | == {{art_group_head|fern|113.917}} == |
* bushy grass, tons of that around | * bushy grass, tons of that around | ||
* {{artstate|red|bad|many missing,existing could be improved}} | * {{artstate|red|bad|many missing,existing could be improved}} | ||
* {{art_2d3d|0x4ca3}} {{art_2d|0x4ca0}} {{art_2d|0x4c9f}} {{art_2d|0x4ca1}} | * {{art_2d3d|0x4ca3}} {{art_2d|0x4ca0}} {{art_2d|0x4c9f}} {{art_2d|0x4ca1}} | ||
- | == {{art_group_head|rocks| | + | == {{art_group_head|rocks|98.818}} == |
* {{artstate|yellow|ok|very frequently used models, improvement would have big impact}} | * {{artstate|yellow|ok|very frequently used models, improvement would have big impact}} | ||
* {{art_2d3d|0x5774}} {{art_2d3d|0x5773}} {{art_2d3d|0x5363}} {{art_2d3d|0x536d}} | * {{art_2d3d|0x5774}} {{art_2d3d|0x5773}} {{art_2d3d|0x5363}} {{art_2d3d|0x536d}} |