Working on Building Part Textures

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(How to implement)
(Corner Joints)
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{{art_2d|0x4059}}
{{art_2d|0x4059}}
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Corastin created a basecornerwall.mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.
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Corastin created a basecornerwall mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.
Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.
Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors.

Revision as of 11:47, 11 December 2011

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