How to write a Material File
From Iris2
(→diffuse_template_foliage) |
(→Import the materia-templates.material) |
||
Line 8: | Line 8: | ||
- | < | + | <pre>import * from "material-templates.material"</pre> |
Line 14: | Line 14: | ||
==Defining the Template and Texture== | ==Defining the Template and Texture== | ||
- | |||
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use. | Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use. | ||
- | + | <pre> | |
- | < | + | |
material basefloortile : diffuse_template | material basefloortile : diffuse_template | ||
- | |||
{ | { | ||
- | + | set_texture_alias ambient_tex tex_basefloortile.png | |
- | set_texture_alias ambient_tex tex_basefloortile.png | + | set_texture_alias diffuse_tex tex_basefloortile.png |
- | + | ||
- | set_texture_alias diffuse_tex tex_basefloortile.png | + | |
- | + | ||
} | } | ||
- | + | </pre> | |
- | </ | + | |
Diffuse is the texture for normal light and ambient is what happens if there is no light. | Diffuse is the texture for normal light and ambient is what happens if there is no light. | ||
Line 43: | Line 36: | ||
This is good for tiles with transparent textures but still having shadows. | This is good for tiles with transparent textures but still having shadows. | ||
+ | |||
+ | :Advantage: Does not need a lot of performance | ||
+ | :Disadvantage Not so nice frames and is good for everything with transparency | ||
==diffuse_template_sceneblend== | ==diffuse_template_sceneblend== | ||
Line 58: | Line 54: | ||
: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume) | : Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume) | ||
+ | =Beware= | ||
- | + | To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder. | |
+ | =Links= | ||
- | + | [http://www.ogre3d.org/tikiwiki/Materials Tutorials] | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + |