How to write a Material File

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(diffuse_template_foliage)
(Import the materia-templates.material)
 
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<code>import * from "material-templates.material"</code>
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<pre>import * from "material-templates.material"</pre>
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==Defining the Template and Texture==
==Defining the Template and Texture==
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Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.
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<pre>
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<code>
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material basefloortile : diffuse_template
material basefloortile : diffuse_template
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{  
{  
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  set_texture_alias ambient_tex tex_basefloortile.png
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set_texture_alias ambient_tex tex_basefloortile.png
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  set_texture_alias diffuse_tex tex_basefloortile.png
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set_texture_alias diffuse_tex tex_basefloortile.png
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}
}
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</pre>
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</code>
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Diffuse is the texture for normal light and ambient is what happens if there is no light.
Diffuse is the texture for normal light and ambient is what happens if there is no light.
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This is good for tiles with transparent textures but still having shadows.
This is good for tiles with transparent textures but still having shadows.
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:Advantage: Does not need a lot of performance
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:Disadvantage Not so nice frames and is good for everything with transparency
==diffuse_template_sceneblend==
==diffuse_template_sceneblend==
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: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume)
: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume)
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=Beware=
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Material Tips:
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To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
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=Links=
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* "diffuse_template_alpha"
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[http://www.ogre3d.org/tikiwiki/Materials Tutorials]
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: für Objekte nehmen die Schatten werfen sollen und Alpha-Transparenz haben
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:: Vorteil: nicht so rechenintensiv
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:: Nachteil: nicht so schöne Ränder (daher für alles geeignet das transparenz hat)
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* Tutorial für Materials => http://www.ogre3d.org/tikiwiki/Materials
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=Beware=
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To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
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Current revision as of 16:01, 19 December 2011

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