Art
From Iris2
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* Statues: ~300-1500 Triangles | * Statues: ~300-1500 Triangles | ||
* Tables/Chests: ~100 Triangles | * Tables/Chests: ~100 Triangles | ||
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'''LOD creation rules:''' | '''LOD creation rules:''' | ||
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Ideally the last LOD has only one render material ID assigned. | Ideally the last LOD has only one render material ID assigned. | ||
The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300). | The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300). | ||
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'''Textures:''' | '''Textures:''' | ||
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* Format: tga/dds/png | * Format: tga/dds/png | ||
* 24-bit truecolor images with an 8-bit alpha channel | * 24-bit truecolor images with an 8-bit alpha channel | ||
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'''Sample:''' | '''Sample:''' | ||
Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br> | Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br> | ||
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* The Box is 1 Tile size. | * The Box is 1 Tile size. | ||
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Before you export to <i>ogre.mesh</i>, you have to apply: | Before you export to <i>ogre.mesh</i>, you have to apply: |