Working on Terrain Textures
From Iris2
|  (Created page with '==Specifications =  * Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones. * Format: PNG  * 24-bit Truecolor Images * Terrain textures don't need an Alpha …') |  (→Specifications) | ||
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| - | ==Specifications = | + | ==Specifications == | 
| * Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones. | * Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones. | ||
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| * Terrain textures don't need an Alpha Channel | * Terrain textures don't need an Alpha Channel | ||
| - | = Terrain Textures in Iris 2 = | + | <gallery>Image:Tex_basefloortile.png</gallery> | 
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| + | == Terrain Textures in Iris 2 == | ||
| Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they | Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they | ||
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| Now, we only need '''ONE''' Groundtexture for each Tileset. | Now, we only need '''ONE''' Groundtexture for each Tileset. | ||
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| + | == Current Status == | ||
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| + | Corastin already reworked the whole set of terrain textures which were 54 textures. But further additions would be great. | ||
