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- | = Information for Artists =
| + | [[A Guide for Artists]] |
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- | On the page [[A Guide for Artists]] Corastin is currently working on tutorials to help motivated artists to understand Iris 2 with the eyes of a game designer and how to contribute to this fantastic project.
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- | = Static 3D-Tiles Specifications =
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- | '''3D-Tile:'''
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- | * Walls/Windows/Stairs etc.: ~12-100 Triangles
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- | * Statues: ~300-1500 Triangles
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- | * Tables/Chests: ~100 Triangles
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- | '''LOD creation rules:'''
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- | Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles.
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- | reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.
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- | Ideally the last LOD has only one render material ID assigned.
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- | The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).
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- | '''Textures:'''
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- | * Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)
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- | * Format: tga/dds/png
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- | * 24-bit truecolor images with an 8-bit alpha channel
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- | '''Sample:'''
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- | Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br>
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- | * The Box is 1 Tile size.
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- | Before you export to <i>ogre.mesh</i>, you have to apply:
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- | * 90° X rotation
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- | '''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i>
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- |
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- | * <b>Iris2 uses Z-Axis as "up".</b>
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- | * <b>Ogre default is Y-Axis.</b>
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- | <gallery>
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- | Image:Screenshot_box_orientation.jpg|box_orientation
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- | </gallery>
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- |
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- | == What Static 3D-Tiles do we need? ==
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- | This is the most important Tool for artists to verfiy what is needed and what is already available!
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- | * [[Item Model List]] and [[Walls]]
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- | * [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame.
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- | '''Furthermore:'''
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- | If you create a directory with the name missing next to the iris binary
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- | (ie. c:\games\iris2\bin\missing )
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- | and put "gDumpMissingModels = true" into you config.lua, iris will dump
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- | every missing art as a png (TILEID.png) into the missing directory
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- | during gameplay or offline mode.
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- | <br>
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- | = 3D-Character Model Specifications =
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- | == Sample 3D-Character Models ==
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- | Lich Model
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- | * http://sience.schattenkind.net/FreeLichModel_Ogre14.zip
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- | more Custom Models
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- | * http://sience.schattenkind.net/customchars.zip
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- | <gallery>
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- | Image:20080325142752_641.jpg|custom Sword
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- | Image:20080325142851_234.jpg|custom Sword
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- | </gallery>
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