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A Guide for Artists
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= Introduction = This guide will describe in brief words how a motivated artist can help the project to advance. In addition there will be links leading to more detailled tutorials. = Beginning Steps = There are normally several ways how an artist get the idea to help Iris 2 by improving textures or providing models with higher quality. == New Object == #Sometimes you have a great idea for a totally new model. #So in order to get to know whether it is already implemented you can take the hard way by looking ingame for the object. #But an easier way would be just to open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art Tool] and search for the object if it is already available and in what kind of quality. #If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]] #While uploading it please put a further note in a readme.txt that this object does not exist yet and explain what it does ingame. For example being an additional tree or something like that. == Improving existing Material == #If you find a texture or a model ingame which looks unfavorable according to your opinion. So follow that tutorial [[How to find the Texture of a Model]] to find the corresponding texture and model in your Iris 2 folder. #Copy the MDL mesh in the ./data/models/models folder and the texture in a new created folder and just import it in your 3d-programme with the help of this [[How to import Iris Models in your 3d Programme]]. #As a texturer or skinner just work on the texture file following [[How to make Textures and Skins for Iris 2]] #As a modeler import the model in your 3d programme [[How to import a 3d Model]] and get the texture in the same folder [[How to find the Texture of a Model]]. Begin to work following [[How to make a Model for Iris 2]]
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