View source
From Iris2
for
Working on Ground Textures
Jump to:
navigation
,
search
== Specifications == * Size: 256 x 256 pixel * Format: PNG * 24-bit Truecolor Images * Textures don't need an Alpha Channel <gallery>Image:Tex_basefloortile.png</gallery> == Floor Textures in Iris 2 == [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&searchname=cobblestones&start=0&group=floortiles Floor Textures for Iris] here you can find the Modelnumbers of the IDs. Please only make the square ones first and if you do that please do every one of the same style. For example if you like to rework on marble. So do all the marble tiles at the same time. Transfer tiles which resembles terrain tiles are not needed to be done yet. Because they are part of the terrain textures and they have the splattet feature. In addition also things like a stump or drops can be realized in another way in Iris 2. The wood floor textures might be implemented in future in the ./lua/lib.terrain.multitex.lua. So that it will be counted as one of the multitexes of Iris 2. That would be a sum of 95 ids. == What is to be uploaded? == We introduced a new system in order to make texturing floortiles easier and making the use of textures more understandable. Therefore we implemented the mdl_basefloortile.mesh which uses the tex_basefloortile.png. You can use them to see how it looks like. For instance you are working on a new texture for {{art_2d|0x71f4}} with the ID '''0x71f4''' in hexadecimal and '''012788''' in decimal. Then you just name your texture tex_'''XXXX-YYYY-Z'''.png to make it for other people easier to work on it. X in four letters describes what it is and Y in four letters of which material or color and Z the number beginning with 1. You can find more [[How to make Textures and Skins for Iris 2|here]]. In the end send us a text file with the following which will be put in the last line of ./lua/filter/filter.art *gArtFilter[''012788'']={clone_meshname="basefloortile.mesh",override_tex_0="''tex_'''XXXXYYYYZ'''.png''"} In addition also make a normal map giving it the name ''map_'''XXXXYYYYZ'''.png'' If you want to test it on your own then just copy the texture in the ./data/custom/texture folder and just insert the additional line in ./lua/filter/filter.art. That's it. == Current Status == Almost every floor tile is still pretty low res and does seem to be painted with paint. These two are done yet {{art_2d|0x451d}} {{art_2d|0x71f4}} {{art_2d|0x4515}} Cobble Stone and Marble Floor Tile Set are done. But not perfect yet. Stoner pavers are finished and final. 29 of 398
Template:Art 2d
(
view source
)
Return to
Working on Ground Textures
.
Views
Page
Discussion
View source
History
Personal tools
Log in
main
Main Page
Screenshots
download
Install Guide
Forum
FAQ
Macros
Credits
dev
Developer Blog
A Guide for Artists
Development
Item Model List
Iris-Testshard
Bugreports
SvnLog
API C++
API Lua
wiki
Recent changes
Random page
Help
Search
Toolbox
What links here
Related changes
Special pages