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== about == this page lists the biggest groups of models found in ultima online, sorted by how often they occur in the world * for bringing models into the game : ** see also [[A_Guide_for_Artists]] ** either try yourself : [http://www.ogre3d.org/tikiwiki/OGRE+Exporters export to ogre.mesh] and dump them with the proper id into iris/data/models (see mainmenu debugmode for testing and ingame bottom-line debug infos for id of objects) ** or if you're having trouble with that just send us the models in a format we can open without costly software, e.g. blender,collada,milkshape format, ** with blender we can also import those : [[File:Blender_import.jpg|100px]] * you can browse through the models by using the [http://ghoulsblade.schattenkind.net/iris/irisarttool/ iris art tool] web-app * see also the [http://iris2.de/forum/viewtopic.php?t=1316 forum thread] * the images with the pink cross are from the original uo data and copyright of ea/origin, so they cannot be used or modified, we need models to replace them * [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload form] * see also [[Development#Art]] * howto (draft) ** you need the id from the list, e.g. click on the first entry at the top under "trees_main" section in the model list, ** you get this : http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=byname&searchname=0x4cd7 ** and at the left it tells you the filename : mdl_003287 ** which you can find under data/models/models/to_004000/mdl_003287.mesh ** put textures, e.g. .png .jpg under iris/data/models/textures/ ** put .material files under iris/data/custom/materials/ , the format is explained in ogre docs : http://www.ogre3d.org/docs/manual/manual_toc.html#SEC_Contents ** for custom models : data\custom\models\ ** box for orientation (what axis is up etc) : http://sience.schattenkind.net/box_orientation.zip == {{art_group_head|small_plants|930.670}} == * tons of small plants found in the forest and swamps * 69 Items * {{artstate|red|bad|many missing, existing could be improved}} * {{art_2d3d|0x4ca7}} {{art_2d|0x4cb0}} {{art_2d|0x4cc5}} {{art_2d|0x4cc7}} {{art_2d|0x4c9c}} {{art_2d|0x4d32}} {{art_2d|0x4c93}} {{art_2d|0x4c98}} {{art_2d|0x4ca9}} == {{art_group_head|trees_main|692.422}} == * there are lots of forests in uo, and thus, lots of trees * 75 items 4 are remade * {{artstate|orange|medium|existing could be improved}} * {{art_2d3d|0x4cd7}} {{art_2d3d|0x4cdd}} {{art_2d3d|0x4cde}} == {{art_group_head|buildingparts|ca 320.000}} == * <b><big>see also [[Walls]]</big></b> * walls,roofs and similar buildingparts, textures rather than models needed here (geometry can be generated) * {{artstate|orange|medium|good&highres textures and normalmaps+specular maps would have a big impact here}} * {{art_2d3d|0x405f}} {{art_2d3d|0x476c}} {{art_2d3d|0x471e}} {{art_2d3d|0x4789}} {{art_2d3d|0x47a3}} == {{art_group_head|flowers|142.787}} == * the most common ones are just small colored dots in the 2d client, 3d would allow for more detail * 26 items * {{artstate|red|bad|many missing,existing could be improved}} * {{art_2d|0x4d2f}} {{art_2d|0x4c85}} {{art_2d|0x4c84}} {{art_2d|0x4c8b}} {{art_2d|0x4c83}} {{art_2d|0x4c87}} {{art_2d3d|0x4cc1}} {{art_2d|0x4cc1}} == {{art_group_head|mushrooms|136.892}} == * tons of those around too * {{artstate|orange|medium|existing could be improved}} * {{art_2d3d|0x4d16}} {{art_2d3d|0x4d17}} {{art_2d3d|0x4d14}} {{art_2d3d|0x4d13}} == {{art_group_head|fallen_log|121.010}} == * a single item that is used very often in forests : an old fallen tree * {{artstate|yellow|ok|very frequently used model, improvement would have big impact}} * {{art_2d|0x4cf4}} {{art_2d|0x4cf3}} {{art_3d|0x4cf4}} == {{art_group_head|fern|113.917}} == * bushy grass, tons of that around * {{artstate|red|bad|many missing,existing could be improved}} * {{art_2d3d|0x4ca3}} {{art_2d|0x4ca0}} {{art_2d|0x4c9f}} {{art_2d|0x4ca1}} == {{art_group_head|rocks|98.818}} == * {{artstate|yellow|ok|very frequently used models, improvement would have big impact}} * {{art_2d3d|0x5774}} {{art_2d3d|0x5773}} {{art_2d3d|0x5363}} {{art_2d3d|0x536d}} == {{art_group_head|brambles|62.151}} == * a single item that is used very often in forests : an old fallen tree * {{artstate|red|missing|very frequently used model, improvement would have big impact}} * {{art_2d|0x4d40}} == {{art_group_head|-UNGROUPED-|38.270}} == * tons of small items * {{artstate|red|bad|many missing,existing could be improved}} * {{art_2d|0x4dca}} {{art_2d|0x51c9}} {{art_2d|0x632b}} {{art_2d|0x4c76}} {{art_2d|0x4e62}} {{art_2d|0x4c16}} {{art_2d|0x4c6a}} {{art_2d|0x5602}} {{art_2d|0x4fac}} {{art_2d|0x5f14}} {{art_2d|0x51ea}} {{art_2d|0x4b45}} {{art_2d|0x49e9}} {{art_2d|0x560b}} {{art_2d|0x54ec}} {{art_2d|0x4eef}} {{art_2d|0x4faf}} * see also {{art_group|house_equip_main}} {{art_2d|0x5940}} {{art_2d|0x4efa}} {{art_2d|0x4fab}} {{art_2d|0x54f0}} {{art_2d|0x62c5}} * see also {{art_group|resources}} {{art_2d|0x5a9b}} {{art_2d|0x5767}} {{art_2d|0x5bf2}} {{art_2d|0x5081}} {{art_2d|0x59b9}} {{art_2d|0x4df9}} {{art_2d|0x5079}} {{art_2d|0x4f95}} {{art_2d|0x5be0}} * see also {{art_group|regs}} {{art_2d|0x4f8e}} {{art_2d|0x4f88}} {{art_2d|0x4ef3}} {{art_2d|0x4f7b}} {{art_2d|0x4f7d}} {{art_2d|0x4f8d}} * see also {{art_group|potions}} {{art_2d|0x4f0b}} {{art_2d|0x4f0c}} {{art_2d|0x4f08}} {{art_2d|0x4f0d}} {{art_2d|0x4f0a}} {{art_2d|0x4f07}} {{art_2d|0x4f09}} {{art_2d|0x4f06}} * see also {{art_group|necroscrolls}} {{art_2d|0x6279}} {{art_2d|0x6277}} {{art_2d|0x626f}} {{art_2d|0x6264}} {{art_2d|0x6262}} == {{art_group_head|cave:scenery|32.241}} == * stalagmites etc, quite common in dungeons and caves * {{artstate|orange|medium|existing could be improved}} * {{art_2d3d|0x48e1}} {{art_2d3d|0x48e4}} {{art_2d3d|0x48ea}} {{art_2d3d|0x48e3}} {{art_2d3d|0x48e7}} {{art_2d3d|0x48e2}} == {{art_group_head|tables_main|ca 30.000}} == * common furniture * {{artstate|yellow|ok|existing could be improved}} * {{art_2d3d|0x4b34}} {{art_2d3d|0x4b6b}} {{art_2d3d|0x4b90}} {{art_2d3d|0x4b2d}} {{art_2d3d|0x4b60}} {{art_2d3d|0x4459}} {{art_2d3d|0x4a2a}} {{art_2d3d|0x5218}} {{art_2d3d|0x4b32}} {{art_2d3d|0x4b4f}} {{art_2d3d|0x4b56}} {{art_2d3d|0x5992}} {{art_2d|0x5996}} {{art_2d3d|0x4fb1}} {{art_2d3d|0x4675}} {{art_2d3d|0x46f5}} {{art_2d3d|0x6a0b}} {{art_2d3d|0x4480}} * see also {{art_group|tables_main}} (ca 11.000) * see also {{art_group|benches}} (ca 5.000) * see also {{art_group|chairs_etc}} (ca 3.000) * see also {{art_group|tables_stone}} (ca 4.000) * see also {{art_group|beds_main}} (ca 4.000) * see also {{art_group|forge}} * see also {{art_group|door:metal}} * see also {{art_group|door:buildingparts:woodendoor}} * see also {{art_group|door:multipart_furniture}} == {{art_group_head|brokencrystalls|25.974}} == * malas scenery, here experimenting with special material stuff like env-mapping, transparency and maybe shaders would be cool * {{artstate|orange|medium|existing could be improved}} * {{art_2d|0x623b}} {{art_2d3d|0x623f}} == {{art_group_head|hedges|21.126}} == * few models, but commonly used, the famous hedgemaze comes to mind, could use some material tricks or similar to look bushy * {{artstate|orange|medium|existing could be improved}} * {{art_2d3d|0x4c8f}} {{art_2d3d|0x4c92}} == {{art_group_head|spilled|20.074}} == * junk,garbage,litter, common in more (or less) abandoned places * {{artstate|red|bad|missing}} * {{art_2d|0x5037}} {{art_2d|0x5b1f}} {{art_2d|0x4c2d}} {{art_2d|0x5b25}} {{art_2d|0x5038}} == {{art_group_head|bones|14.855}} == * a must have in any dungeon, we need more detailed models here, and less plastic looking material too * {{artstate|orange|medium|existing could be improved}} * {{art_2d3d|0x5b17}} {{art_2d3d|0x5b0b}} {{art_2d3d|0x5b0a}} {{art_2d3d|0x5b0e}} {{art_2d3d|0x5a03}} * see also {{art_group|skeleton}} == {{art_group_head|skulls|7.659}} == * a must have in any dungeon, we need more detailed models here, and less plastic looking material too * {{artstate|orange|medium|many missing, existing could be improved}} * {{art_2d3d|0x5adb}} {{art_2d3d|0x5ae1}} {{art_2d3d|0x5854}} {{art_2d3d|0x6204}} == {{art_group_head|containers|9.742}} == * barrels,chest and boxes full of treasure, better textures&materials would be good * {{artstate|yellow|ok|existing could be improved}} * {{art_2d3d|0x4e43}} {{art_2d3d|0x4e3c}} {{art_2d3d|0x4e77}} {{art_2d3d|0x4e41}} {{art_2d3d|0x4e76}} {{art_2d3d|0x49aa}} {{art_2d3d|0x4e75}} == {{art_group_head|torches_candles|6.750}} == * it'd be quite dark without those * {{artstate|yellow|ok|existing could be improved}} * {{art_2d3d|0x4a07}} {{art_2d3d|0x4a22}} {{art_2d3d|0x4b26}} {{art_2d3d|0x4e31}} {{art_2d3d|0x4b1d}} {{art_2d3d|0x59aa}} == {{art_group_head|spiderweb|6.219}} == * sticky webs, and big ones. hard to make "models" for those, probably needs some shader/material stuff and/or some fancy geometry generation? ideas welcome * {{artstate|yellow|ok|existing could be improved}} * {{art_2d3d|0x4ee3}} {{art_2d3d|0x50d3}} {{art_2d3d|0x50d5}} == {{art_group_head|ironfence|5.318}} == * often found around graveyards * {{artstate|orange|medium|existing could be improved}} * {{art_2d3d|0x4849}} {{art_2d3d|0x484a}} {{art_2d3d|0x485b}} == {{art_group_head|cavewall|4.664}} == * underground tunnels and similar * {{artstate|red|medium|missing}} * {{art_2d|0x4269}} {{art_2d|0x4263}} {{art_2d|0x4268}} == {{art_group_head|crystal|4.388}} == * malas and prism of light scenery * {{artstate|orange|medium|many missing,existing could be improved}} * {{art_2d3d|0x6212}} {{art_2d|0x622c}} {{art_2d|0x6210}} == {{art_group_head|vines|4.349}} == * very decorative on old castle walls * {{artstate|yellow|ok|existing could be improved}} * {{art_2d3d|0x4ceb}} {{art_2d3d|0x4ced}} == {{art_group_head|bodyparts|1.633}} == * remnants of carnage * {{artstate|red|bad|missing}} * {{art_2d|0x5da0}} {{art_2d|0x5cf0}} {{art_2d|0x5ce0}} {{art_2d|0x5cde}} {{art_2d|0x5d9f}} {{art_2d|0x5da3}} == {{art_group_head|decorative|1.624}} == * decorative weapons, for the knight's home castle * {{artstate|yellow|ok|existing could be improved}} * {{art_2d3d|0x5566}} {{art_2d3d|0x556a}} {{art_2d3d|0x5585}} {{art_2d3d|0x551a}} {{art_2d3d|0x555c}} {{art_2d3d|0x5508}} {{art_2d|0x5579}} {{art_2d|0x557b}} == {{art_group_head|mushroom(malas)|953}} == * the giant mushrooms found in malas near umbra, certainly special enough to deserve some attention * {{artstate|red|bad|missing}} * {{art_2d|0x6231}} {{art_2d|0x622e}} {{art_2d|0x6230}} {{art_2d|0x622f}} == {{art_group_head|gravestones|1.062}} == * no graveyard without these * {{artstate|orange|medium|existing could be improved}} * {{art_2d3d|0x5184}} {{art_2d3d|0x4ed4}} {{art_2d3d|0x4ed8}} {{art_2d|0x517b}} {{art_2d|0x516e}} * see also {{art_group|graves}} == misc == * {{artstate|orange|medium|existing could be improved}} * {{art_3d|0x7e6c}} {{art_3d|0x573e}} {{art_2d3d|0x4420}} {{art_2d3d|0x4428}} {{art_2d3d|0x4004}} {{art_2d3d|0x4005}} {{art_2d|0x61a8}} * see also {{art_group|shipparts}} * see also {{art_group|fountain}} * see also {{art_group|gruesome_standard}} * see also {{art_group|ankhs}} * see also {{art_group|palisad}} (e.g. ork fort)
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