--~ ./start.sh -sdp -res 640x480 -- debugging particle effects, see lib.particle.lua and lib.particle.effects.lua cDebugParticleMenu = CreateClass(cDebugMode) function StartDebugParticleMenu () cDebugParticleMenu:StartMenu() end function cDebugParticleMenu:StartMenu () gCurrentRenderer = Renderer3D self:MakeGrid({0,0,0},{1,0,0},{0,1,0},5,5,true) self:StartMainLoop() end