RendererNull = {} gRendererList[ "RendererNull" ] = RendererNull function RendererNull_Print(...) --[[ print("",...) ]] end function RendererNull_PrintOften(...) --[[ print("",...) ]] end function RendererNull:DeInit () RendererNull_Print("DeInit") end function RendererNull:Init () RendererNull_Print("Init") self.fCamPosXLoc = 0 self.fCamPosYLoc = 0 self.fCamPosZLoc = 0 end function RendererNull:SetMapEnvironment () RendererNull_Print("SetMapEnvironment") end function RendererNull:MousePick_ShowHits () RendererNull_Print("MousePick_ShowHits") end function RendererNull:UpdateMobileModel (mobile) RendererNull_Print("UpdateMobileModel",mobile) end function RendererNull:UpdateMobile (mobile) RendererNull_Print("UpdateMobile",mobile) end function RendererNull:NotifyPlayerTeleported () RendererNull_Print("NotifyPlayerTeleported") end --~ function RendererNull:StartWorld () RendererNull_Print("StartWorld") end function RendererNull:UpdateMapEnvironment (hour,minute,second) RendererNull_Print("UpdateMapEnvironment",hour,minute,second) end function RendererNull:AddDynamicItem (item) RendererNull_Print("AddDynamicItem",item) end function RendererNull:RemoveDynamicItem (item) RendererNull_Print("RemoveDynamicItem",item) end function RendererNull:UpdateDynamicItemPos (item) RendererNull_Print("UpdateDynamicItemPos",item) end function RendererNull:MainStep () RendererNull_PrintOften("MainStep") end function RendererNull:MobileStartServerSideAnim (animdata) RendererNull_Print("MobileStartServerSideAnim",animdata) end function RendererNull:MousePick_Scene () RendererNull_Print("MousePick_Scene") end function RendererNull:CamChangeZoom (f) RendererNull_Print("CamChangeZoom",f) end function RendererNull:DestroyMobileGfx (mobile) RendererNull_Print("DestroyMobileGfx",mobile) end function RendererNull:SelectMobile (serial) RendererNull_Print("SelectMobile",serial) end function RendererNull:DeselectMobile () RendererNull_Print("DeselectMobile") end function RendererNull:DestroyMousePickItemBySerial (serial) RendererNull_Print("DestroyMousePickItemBySerial",serial) end -- sets the global sunlight level, intensity=0 -> dark, intensity=1 -> bright function RendererNull:SetSunLight (intensity) RendererNull_Print("SetSunLight",intensity) end -- sets the personal light level, intensity=0 -> dark, intensity=1 -> bright function RendererNull:SetPersonalLight (mobile, intensity) RendererNull_Print("SetPersonalLight",mobile, intensity) end function RendererNull:CamKeyDown (key) RendererNull_Print("CamKeyDown",key) end function RendererNull:CamKeyUp (key) RendererNull_Print("CamKeyUp",key) end -- returns ax,xloc,yloc (ax = angle, constant for iso cam) function RendererNull:GetCompassInfo () local ax = (180+45)*gfDeg2Rad local xloc,yloc = self:GetCamPos() RendererNull_PrintOften("GetCompassInfo",ax,xloc,yloc) return ax,xloc,yloc end -- returns xloc,yloc in uo coords function RendererNull:GetCamPos () RendererNull_PrintOften("GetCamPos") return self.fCamPosXLoc, self.fCamPosYLoc, self.fCamPosZLoc end function RendererNull:BlendOutLayersAbovePlayer () RendererNull_Print("BlendOutLayersAbovePlayer") end function RendererNull:NotifyHPChange (mobile, value) end function RendererNull:NotifyManaChange (mobile, value) end function RendererNull:ClearMapCache () end function RendererNull:AddEffect () end function RendererNull:HUDFX_AddRisingTextOnMob () end function RendererNull:NotifyDamage () end function RendererNull:SetLastRequestedUOPos () end function RendererNull:SetLastConfirmedUOPos () end