//Radial blur effect compositor RadialBlur { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Blur vertically pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/Radial_Blur input 0 rt0 } } } }