fragment_program Ogre/Compositor/NightVisionFP cg { source NightVisionFP.cg entry_point NightVision_ps profiles ps_2_0 arbfp1 default_params { param_named lum float4 0.30 0.59 0.11 0.0 param_named_auto time time_0_1 1 } } material Ogre/Compositor/NightVision { technique { pass { cull_hardware none cull_software none depth_func always_pass vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp { } fragment_program_ref Ogre/Compositor/NightVisionFP { } texture_unit RT { tex_coord_set 0 tex_address_mode clamp filtering trilinear } texture_unit noise { texture NightVision_Random3D.dds 3d tex_address_mode wrap tex_coord_set 1 } } } }