How to make a Model for Iris 2
From Iris2
For exporting your work
Contents |
Static 3D-Tiles Specifications
3D-Tile:
- Walls/Windows/Stairs etc.: ~12-100 Triangles
- Statues: ~300-1500 Triangles
- Tables/Chests: ~100 Triangles
LOD creation rules:
Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles.
reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.
Ideally the last LOD has only one render material ID assigned.
The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).
Textures:
- Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)
- Format: tga/dds/png
- 24-bit truecolor images with an 8-bit alpha channel
Sample:
Download: OrientationBox.zip
- The Box is 1 Tile size.
Before you export to ogre.mesh, you have to apply:
- 90° X rotation
NOTE: Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i>
- Iris2 uses Z-Axis as "up".
- Ogre default is Y-Axis.
What Static 3D-Tiles do we need?
This is the most important Tool for artists to verfiy what is needed and what is already available!
- Item Model List and Walls
- Iris2 Art Tool which lists models and how often they occur Ingame.
Furthermore:
If you create a directory with the name missing next to the iris binary
(ie. c:\games\iris2\bin\missing )
and put "gDumpMissingModels = true" into you config.lua, iris will dump
every missing art as a png (TILEID.png) into the missing directory
during gameplay or offline mode.
Naming Basemeshes
bas_XXXYYYZZ.mesh
Examples
- bas_walcorsm
- bas_wallefsm
- bas_walrigsm
- bas_walcorbg
- bas_wallefbg
- bas_walrigbg
- bas_flotilbg
- bas_natplasm
Description
XXX
- wal equals wall
- flo equals floor
- nat equals nature
YYY
- cor equals corner
- lef equals left
- rig equals right
- til equals tile
- pla equals plant
ZZ
- sm equals small
- bg equals big
3D-Character Model Specifications
Custom 3D-Character Models
How to integrate your own Monsters, Animals or Items into Iris2?
Sword Sample
Here are 4 sample meshes:
Sword, Shield, Monster (Lich, Mummy) are included: customchars.zip
Links
German Tutorials for Blender Excellent Tutorials for Blender
Tools for Artists
Ogre3D Radiant Tool:
[1]
Silo Tool: [2]
