How to make a Model for Iris 2

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For exporting your work

Contents

Static 3D-Tiles Specifications

3D-Tile:

  • Walls/Windows/Stairs etc.: ~12-100 Triangles
  • Statues: ~300-1500 Triangles
  • Tables/Chests: ~100 Triangles


LOD creation rules: Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. reduce material IDs. more important than removing polygons is the reduction of material ids on your objects. Ideally the last LOD has only one render material ID assigned. The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).


Textures:

  • Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)
  • Format: tga/dds/png
  • 24-bit truecolor images with an 8-bit alpha channel


Sample:

Download: OrientationBox.zip

  • The Box is 1 Tile size.


Before you export to ogre.mesh, you have to apply:

  • 90° X rotation


NOTE: Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i>

  • Iris2 uses Z-Axis as "up".
  • Ogre default is Y-Axis.


What Static 3D-Tiles do we need?

This is the most important Tool for artists to verfiy what is needed and what is already available!


Furthermore: If you create a directory with the name missing next to the iris binary (ie. c:\games\iris2\bin\missing ) and put "gDumpMissingModels = true" into you config.lua, iris will dump every missing art as a png (TILEID.png) into the missing directory during gameplay or offline mode.

Naming Basemeshes

bas_XXXYYYZZ.mesh

Examples

  • bas_walcorsm
  • bas_wallefsm
  • bas_walrigsm
  • bas_walcorbg
  • bas_wallefbg
  • bas_walrigbg
  • bas_flotilbg
  • bas_natplasm

Description

XXX

  • wal equals wall
  • flo equals floor
  • nat equals nature

YYY

    • cor equals corner
  • lef equals left
  • rig equals right
  • til equals tile
  • pla equals plant

ZZ

  • sm equals small
  • bg equals big

3D-Character Model Specifications

Custom 3D-Character Models

How to integrate your own Monsters, Animals or Items into Iris2?

Sword Sample

Here are 4 sample meshes:

Sword, Shield, Monster (Lich, Mummy) are included: customchars.zip

Links

German Tutorials for Blender Excellent Tutorials for Blender

Tools for Artists

Ogre3D Radiant Tool: [1]

Silo Tool: [2]

Personal tools